Echo Chamber works on comics as a research medium — a site where questions about computation, accessibility, publishing infrastructure, and material culture become testable, contestable, and productive. The institute is structured to hold those questions at programme scale, over years rather than months, with research outputs that include conferences, publications, tools, and federated collaborations.
Why
Comics?
Comics are simultaneously a popular medium, a publishing infrastructure, a graphic system, and an industrial form. That density makes them unusually rich research objects. Questions that are abstract elsewhere become concrete in comics: what does generative AI do to authorship when authorship is already distributed across writers, pencillers, inkers, colourists, and letterers? What does accessibility look like in a medium built on the visual? How does cultural work circulate when its publishing infrastructure changes? Comics force these questions to take material form — pages, panels, files, archives — where they can be tested rather than only theorised.
Comics have always been a computational medium, long before computation in the contemporary sense. The morgue files of mid-century cartoonists were image datasets. The page grid was a standardisation protocol. Distribution networks for newsprint and floppies prefigured the platform economy. Studying comics today is a way of studying how creative labour, automation, and industrial form have been entangled for over a century — and what changes, and what doesn’t, when machine learning and generative models enter the field. Comics are not a marginal site for these questions. They are where the questions show up earliest and most clearly.
How do we work?
The institute’s work is collaborative by default and moves between several research modes — artistic research, where knowledge is generated through making; media-historical and theoretical scholarship; design and accessibility research; and infrastructural and conservation studies. Programmes are built with partners (universities, foundations, publishers, festivals, independent practitioners) and structured so the institute is one node in a wider network.
The unit of work is the programme, not the project: sustained over years, with a defined question and several outputs. Outputs are rarely of one hand or one format — a programme might produce a peer-reviewed volume, a conference, a tool, an archive, a residency, an open call, or a record. Where outputs are commercial, the institute’s role is co-productive: it shares the work and the credit. The institute prefers long-form research over short-form output, international collaboration over national framing, and open access where possible. The public dimension of each programme — calls, lectures, conferences, residencies — is treated as part of the research, not as dissemination after the fact.
Research Programmes
Xenobooks
Xenobooks
Conceptual Comics Archive
Conceptual Comics Archive
Futures of Comics
Futures of Comics
Expanded Publishing
Expanded Publishing
Synthetic Pasts
Synthetic Pasts
The Knowledge Codex
The Knowledge Codex
Topovoros Books
Topovoros Books
Comics & Machines
Comics & Machines
Publications
Topovoros Books
Topovoros Books
Ilan Manouach in Review
Ilan Manouach in Review
expub
expub
Le Cas Manouach
Le Cas Manouach
Synthetic Comics
Synthetic Comics
Events
Comics & Machines
Comics & Machines
Frankfurter Buchmesse
Frankfurter Buchmesse
Osaka Expo 2025
Osaka Expo 2025
Futures of Comics
Futures of Comics
Calls
The Generative Web
The Generative Web
Comics and Machines
Comics and Machines
Critical Reader
Critical Reader
The Almanac of Artificial Seasons
The Almanac of Artificial Seasons
Comics As Computation