Echo Chamber works on comics as a research medium — a site where questions about computation, accessibility, publishing infrastructure, and material culture become testable, contestable, and productive. The institute is structured to hold those questions at programme scale, over years rather than months, with research outputs that include conferences, publications, tools, and federated collaborations.

The institute’s research programmes cluster around three intersecting axes: computation, material practice, and infrastructure. The axes are not watertight — some programmes touch more than one — but together they describe the directions in which the institute’s work moves.

Why
Comics?

Comics are simultaneously a popular medium, a publishing infrastructure, a graphic system, and an industrial form. That density makes them unusually rich research objects. Questions that are abstract elsewhere become concrete in comics: what does generative AI do to authorship when authorship is already distributed across writers, pencillers, inkers, colourists, and letterers? What does accessibility look like in a medium built on the visual? How does cultural work circulate when its publishing infrastructure changes? Comics force these questions to take material form — pages, panels, files, archives — where they can be tested rather than only theorised.

Comics have always been a computational medium, long before computation in the contemporary sense. The morgue files of mid-century cartoonists were image datasets. The page grid was a standardisation protocol. Distribution networks for newsprint and floppies prefigured the platform economy. Studying comics today is a way of studying how creative labour, automation, and industrial form have been entangled for over a century — and what changes, and what doesn’t, when machine learning and generative models enter the field. Comics are not a marginal site for these questions. They are where the questions show up earliest and most clearly.

How do we work?

The institute’s work is collaborative by default and moves between several research modes — artistic research, where knowledge is generated through making; media-historical and theoretical scholarship; design and accessibility research; and infrastructural and conservation studies. Programmes are built with partners (universities, foundations, publishers, festivals, independent practitioners) and structured so the institute is one node in a wider network.

The unit of work is the programme, not the project: sustained over years, with a defined question and several outputs. Outputs are rarely of one hand or one format — a programme might produce a peer-reviewed volume, a conference, a tool, an archive, a residency, an open call, or a record. Where outputs are commercial, the institute’s role is co-productive: it shares the work and the credit. The institute prefers long-form research over short-form output, international collaboration over national framing, and open access where possible. The public dimension of each programme — calls, lectures, conferences, residencies — is treated as part of the research, not as dissemination after the fact.

Xenobooks

Xenobooks

Conceptual Comics Archive

Conceptual Comics Archive

Futures of Comics

Futures of Comics

Expanded Publishing

Expanded Publishing

Synthetic Pasts

Synthetic Pasts

The Knowledge Codex

The Knowledge Codex

Topovoros Books

Topovoros Books

Comics & Machines

Comics & Machines

Topovoros Books

Topovoros Books

Ilan Manouach in Review

Ilan Manouach in Review

expub

expub

Le Cas Manouach

Le Cas Manouach

Synthetic Comics

Synthetic Comics

Comics & Machines

Comics & Machines

Frankfurter Buchmesse

Frankfurter Buchmesse

Osaka Expo 2025

Osaka Expo 2025

Futures of Comics

Futures of Comics

The Generative Web

The Generative Web

Comics and Machines

Comics and Machines

Critical Reader

Critical Reader

The Almanac of Artificial Seasons

The Almanac of Artificial Seasons

Comics As Computation

Comics As Computation